The NetMECCG League is an online league for Middle-earth: Collectible Card Game play, using Council of Lórien tournament rules. You need some sort of online MECCG program to participate in the League. NetMECCG is the tried and true Windows program traditionally used, and GCCG is a new, more attractive cross-platform program. ICQ is a helpful communication utility that most members use to coordinate games.
To join the league, send me an email at chad@tharasix.com after you play your first game. In the email message you must include your first and last legal names, email adress, and ICQ number, along with the final MP count of the game. After you play your first game, your reports only have to include your name and the final MPs.
You may drop out of the league at any time, but please inform me if you plan on dropping out. If you drop out, you are free to re-enter the league at any time. You need only play a game to regain membership. Rankings will be reset at the beginning of each season.
There are no restictions on changing your deck between games, unless otherwise specified in a tournament setting.
To play a game, you need merely arrange one with another players who is currently, or wishes to be, part of the league. Games will be played using Council of Lórien tournament rules.
Both players should report the game. The report must contain the following information: your opponent, your final MPs, and your opponent's final MPs. If you won by dunking The One Ring, concession, or if the game ended in a tie, that should be reported also. Concessions are automatic 6-0 victories for rating purposes. All reports should be sent to chad@tharasix.com, and cc it to your opponent as well. Each report will be answered with that player's ratings and win-loss record.
Players may also arrange mini-tournaments. Any four or more players may arrange to play a tournament. The tournament must be played using the Swiss system outlined in the Council of Lórien Tournament Policy. The tournament must begin and end in the same season. The player with the most tournament points wins (head-to-head for breaking ties).
There have been reports of players who are losing games having "connection problems" and then never coming back to finish their games. If I consistently get reports of the same player doing the same thing, then I will ban that person from the league, and publicly post why.
Seasons will run for three months, starting on the first of January, April, July, and October. Ratings will be kept for the current season, and a history of each season's final rankings will be archived, but only the ratings for the current season will be used to determine rankings.
I am no longer running the season championships at the end of each season. The following rules are here for archival purposes only. If you are a member of the League and have a good reason to reinstate the season championships, feel free to email me at chad@tharasix.com.
At the end of every season there will be a season championship. The top four ranked qualifying players will be invited, according to combined ratings. Each player will have four weeks to play the other three, and the player with the most tournament points will win the tournament (head-to-head for breaking ties). That player will be reigning champion for the next season.
To be qualified for the season championship, a player must:
Abbreviated tournament standings will be posted to metw@silent-tower.org several times per season. Full tournament standings will be posted at the main League page on a regular basis.
The rating system that the NetMECCG League uses is the same system that the Council of Lórien uses for ranking tournament play. It is meant to avoid giving an advantage to players with more access to games, and to be understandable by the player.
Each player starts with 150 rating points. The winners tournament score (under the Council of Lórien system) is added to the winners points, and subtracted from the loser's. However, there is also a modification based on the ratings of the players. For every 10 points the winner's rating is above the loser's rating, the loser loses one less point and the winner gains one less point. For every 10 points the loser's rating is above the winner's rating, the winner gains one more point and the loser loses one more point. In the case of a tie, the only change that will occur to the ratings is this modification.
There is a limit placed on gains and losses. The winner always gains at least one point, but no more than ten. Likewise, the loser always loses one point, but no more than ten. For instance, Bob plays Connie. Bob has 200 rating points, and Connie has 150. If Connie wins 4-2, she gains 9 points (4 for the score, 5 for Bob being 50 points above her). Bob would lose 9 points. If Bob had won 4-2, he would have gained 1 point. Normally he would gain 4, but he gets a -5 modification because he is so much better than Connie. As this would be less than a 1 point gain, he just gains 1 point. Likewise, Connie would lose one point. The idea here is that Bob should beat Connie, therefore, if he does, then he doesn't gain much. However, if he doesn't, he loses quite a bit.
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